EXPERIENCE

UI Artist

Lost Boys Interactive (2022-current)

  • Worked on several AAA titles including WWE 2K25, WWE 2K24, and two unannounced first person shooters

  • Generated visual concepts and prototypes for UI/UX features, interfaces, and iconography

  • Iterated on concepts based on feedback while collaborating across departments with game designers, engineers, producers, and other stakeholders

  • Owned a variety of UI features throughout the entire development process, including direct implementation in both Unreal Engine and another proprietary game engine

Concept Artist

Razor Edge Games (2019-2022)

  • Quickly iterated concepts and created final game assets while ensuring consistency

  • Contributed original visual design ideas to explore possibilities through discussion with the art team

  • Provided in-depth research and reference material to inform designs

Game Artist/UI Designer

SNHU, Hewlett Project (2019-2021)

  • Created concept designs, game assets, and background paintings

  • Designed all UI from inception to final product including HUD, menus, and chat systems

Illustrator/Graphic Artist

TCI (2014-2019)

  • Collaborated on and delivered iterative drafts of illustrations, charts, and schematics according to the production schedule

  • Created templates, assets, style guides, and best practices for a variety of art and design projects

  • Designed and created graphic collateral for many subscription components including video games, simulations, animations, and web pages

  • Developed and maintained a repository of art assets to be used across the company

Game Artist

LRNG, Google Project (2018)

  • Designed UI including HUD and menu

  • Created game concepts, game assets, and background paintings

Production Artist

WiSTONE Entertainment (2018)

  • Supported marketing by creating art and sales support assets

  • Built, managed, and visualized product promotions

Matte Painter

X7 Productions, "Star Wars Legends - Sith Lords" Short Film (2016)

  • Generated concept work for props and environments

  • Made finished environment pieces to be included in final film

Concept/Game Artist

“Tremble” Video Game (2013-2014)

  • Generated concept work for characters, props, and environments

  • Made finished environment pieces in the form of game-ready assets

  • Created a photoshop brush set for environment artists on the team

Visual Development/Background Artist

Adobe, “Enlighten” Short Film (2013-2014)

  • Explored and developed multiple aspects of the film in pre-production

  • Painted backgrounds for the film in accordance with a style guide

SKILLS

  • UI Design

  • Game Art

  • Concept Art

  • Illustration

  • Marketing Art

  • Graphic Design

  • Visual Design

  • Photo Compositing

  • Motion Graphics

  • Animation

  • 3D Modeling

PROGRAMS

  • Unreal Engine

  • Adobe Photoshop

  • Adobe Illustrator

  • Adobe After Effects

  • Adobe InDesign

  • Autodesk Maya

  • Blender

  • Figma

  • Zeplin

EDUCATION

BFA, Animation/Illustration 2014

San José State University