EXPERIENCE
UI Artist
Lost Boys Interactive (2022-current)
Worked on several AAA titles including WWE 2K25, WWE 2K24, and two unannounced first person shooters
Generated visual concepts and prototypes for UI/UX features, interfaces, and iconography
Iterated on concepts based on feedback while collaborating across departments with game designers, engineers, producers, and other stakeholders
Owned a variety of UI features throughout the entire development process, including direct implementation in both Unreal Engine and another proprietary game engine
Concept Artist
Razor Edge Games (2019-2022)
Quickly iterated concepts and created final game assets while ensuring consistency
Contributed original visual design ideas to explore possibilities through discussion with the art team
Provided in-depth research and reference material to inform designs
Game Artist/UI Designer
SNHU, Hewlett Project (2019-2021)
Created concept designs, game assets, and background paintings
Designed all UI from inception to final product including HUD, menus, and chat systems
Illustrator/Graphic Artist
TCI (2014-2019)
Collaborated on and delivered iterative drafts of illustrations, charts, and schematics according to the production schedule
Created templates, assets, style guides, and best practices for a variety of art and design projects
Designed and created graphic collateral for many subscription components including video games, simulations, animations, and web pages
Developed and maintained a repository of art assets to be used across the company
Game Artist
LRNG, Google Project (2018)
Designed UI including HUD and menu
Created game concepts, game assets, and background paintings
Production Artist
WiSTONE Entertainment (2018)
Supported marketing by creating art and sales support assets
Built, managed, and visualized product promotions
Matte Painter
X7 Productions, "Star Wars Legends - Sith Lords" Short Film (2016)
Generated concept work for props and environments
Made finished environment pieces to be included in final film
Concept/Game Artist
“Tremble” Video Game (2013-2014)
Generated concept work for characters, props, and environments
Made finished environment pieces in the form of game-ready assets
Created a photoshop brush set for environment artists on the team
Visual Development/Background Artist
Adobe, “Enlighten” Short Film (2013-2014)
Explored and developed multiple aspects of the film in pre-production
Painted backgrounds for the film in accordance with a style guide
SKILLS
UI Design
Game Art
Concept Art
Illustration
Marketing Art
Graphic Design
Visual Design
Photo Compositing
Motion Graphics
Animation
3D Modeling
PROGRAMS
Unreal Engine
Adobe Photoshop
Adobe Illustrator
Adobe After Effects
Adobe InDesign
Autodesk Maya
Blender
Figma
Zeplin
EDUCATION
BFA, Animation/Illustration 2014
San José State University